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Left 4 Dead 2: Exclusive RPS Hands-On Preview

Posted in Uncategorized by derverletzte on June 1, 2009

New game, new locations, new characters, new weapons, new monsters: John has been to Valve and dragged back the news.

Left 4 Dead who now? No one was expecting Valve’s next game to be a sequel to 2008’s awesome co-op zombie shooter, Left 4 Dead. To answer your immediate question: Yes, this is a completely new game, with new characters, in a new location, with new zombies, new weapons, new twists, and an improved Director, in five completely new campaigns set in the Southern United States. This isn’t more maps for the previous game, it’s a brand new game, and it’s due this November. We snuck into Valve HQ ahead of Monday’s announcement and played a full campaign, and at first glance much appears to have evolved.

It’s still Left 4 Dead: Valve have more sense than to change anything that made the first game so splendid. Rather the focus on L4D2 appears to have been the desire by everyone involved in the first game to make something bigger and better. Coming off the back of the project, we were told by various Valve developers, people we bursting with ideas of where to take the game next. So they went right there.

Left 4 Dead 2 takes place in the South of the USA, beginning in Savannah, eventually reaching New Orleans. There’s four new characters to play, each with back-stories to be hinted at in their conversations. Coach is a high school football coach from the Savannah area, used to leading the kids, comfortable in his life, and perhaps not enamoured by the arrival of a zombie attack. There’s Rochelle, from Cleveland originally, working for a cable news network. She’s producing a segment on this strange story occurring in Savannah, and gets caught up in the events. Ellis is a Southern boy mechanic, an enthusiastic but smart guy with a “Southern flair”. Finally there’s Nick, a gambler and a conman, unsure of his company and cynical about the events.

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Microsoft previews Project Natal

Posted in Uncategorized by derverletzte on June 1, 2009

Moments ago at E3, Microsoft showed off it’s upcoming motion sensing system. Project Natal – that’s codename – will work with every 360 when it launches and will be available on all the new systems. It has full body motion control by tracking 3D movement. Plus it recognizes voices, and totally immerses the players into the game. You can use your own gear like a skate board and such. Basically it kicks the Wii’s ass in the interactive gaming field. That is if the system works as well as the Microsoft video shows.

We have two questions: when and for how much?

Update: It seems that the pricing might have been revealed early by Brier Dudley at The Seattle Times. His post, which went up 45 minutes before the press conference, states that the price will be around $200. Who knows where the number came from so we’re labeling this one as a rumor for now.

Update 2: Added a quick video demo after the jump. More to come.

Update 3: The official video is finally online. Enjoy it after the break.

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